Title: IMPERIALISM: The Fine Art
of Conquering the World
Overall Rating:
4
Source: Anthony K. Betrus
Playing Time: Unlimited
Date: 3/18/99
Cost: $ 29.95 http://www.shoptlc.com/product
.asp?pid=817
Number of Players: 1-7
Special Equipment/Facilities Needed: Power
PC, 16MB of RAM with 8MB free or virtual memory on, System 7.5.3 or later,
and
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p;
&n
bsp; &nbs
p;
OpenTransport 1.1.2 required for network play.
Subject Area: History / Economics / Geography
/ Politics
Objectives: To apply the theory
of supply and
demand. &
nbsp;
&nbs
p;
To understand the relationship of natural resources to economic development.
&nbs
p;
To observe the effects of international politics on a country's economic
and social growth.
&nbs
p;
To explain the interdependence of institutions such as: the military,
factory system, transportation network, colony
&nbs
p;
system, etc.
Brief Description:
The player(s) controls the development of a country by exploiting natural
resources, growing various industries, monitoring foreign trade, creating
political relationships with other nations, developing a military, etc.
Countries may in turn exploit lesser nations and create colonies.
Military action remains the most decisive method of "getting
ahead."
Entry Capabilities Required: An
understanding
of the various control screens and features.
Rating: (1-5)
Relevance to objectives: 5
Provides practice of relevant skills:
5
Likely to arouse/maintain interest:
3
Likely to be comprehended clearly:
4
Technical quality (durable,
attractive):
4
Game: Winning dependent on player actions (rather
than chance): 5
Simulation: Validity of game model (realistic,
accurate depiction): 3-5
Evidence of effectiveness (e.g. field-test
results):
N/A
Clear directions for play:
3
Effectiveness of debriefing:
?
Strong Points:
Imperialism has numerous scenarios as well as random ones which keep it
fresh. The game is also quite intricate which presents a constant
mental challenge and plenty of features not necessary for success to be
continually learned and incorporated.
Weak Points:
The game is extremely complex and can not be completed in a single
sitting.
Its also addictive which means sessions may last up to 12 hours depending
on fatigue and eye strain.
Reviewer: Jeffrey Stein
Position: Resident Director at SUNY Potsdam
Date: 3/18/99
Computer System Reviewed on: Macintosh
PowerPC 6500/250, 32mb ram.